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Autor Thema: 05.4.: Incursion Patch 1.4  (Gelesen 2370 mal)

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Offline Rancor

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05.4.: Incursion Patch 1.4
« am: 01. April 2011, 12:14:14 »
Laut folgender Page:

http://www.eveonline.com/en/incursion/features

wird am kommenden Dienstag der Patch 1.4 mit folgenden Änderungen aufgespielt:

Zitat
New Forums to EVE Gate

Read about the hottest topics and latest events in the new full-featured forum system, now integrated directly into EVE Gate.
More Pirates, Shiny Treasures

New DED Complexes belonging to various pirate factions have been discovered, with returning capsuleers often proudly displaying never-before-seen modules obtainable exclusively from the most challenging foes in these complexes.
More Portraits, More Places

We're making player portraits available in the following windows - Trading, giving money, chat invites and objects in space. Hopefully you'll be able to see the portrait and go "yeah, this guy looks legit".
Auto Fleet Commander

When you create a fleet, you're made squad commander automatically, so you don't have to move roles around manually.
Improved Quality/Risk Scaling in Anomalies

As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the system's true security level (truesec) - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
Strip FIttings From Inactive Ships

Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.
Visible Nullsec Truesec

0.0 truesec will now be displayed in the same manner empire truesec is. We made this change since anyone with access to the internet (that means you) has access to that data through evemaps and other sources.
NPC Electronic Warfare Updates

NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.
Better Value Visibility

The input boxes in the industry window now has room for more digits, meaning small item manufacturing will actually allow you to see the entire number.
Extra Outpost Info Added

We've added the system name to outposts, so you know where you're buying from. This will hopefully prevent me from buying items in hostile stations while drunk.
More Default Overview Layouts

Players will start with more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.
Direct Bookmark Removal

Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.
Better Fleet Boss Info Display

Instead of having a separate column in the fleet finder for the fleet boss standings, it's now a small standings box in the boss portrait, much like you're used to from chat channels.
Improved Mass Repackaging

Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.
High-resolution Pilot Portrait Display

Clicking the picture of another pilot will bring it up in a larger version. This feature is part cool, part creepy.
Loot Logging On by Default

Loot logging has been enabled by default. User statistics show that the majority of fleets have this on, so we decided to remove an annoying pop-up window. Your ability to be a jerk and steal from your friends still remains intact though.
Enhanced Waypoint Markers

When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns.
More Incursion Group Support

If you like Incursions and are seeking likeminded partners for long walks on the beach and shooting Sanshas, go ahead and join the "incursions" public channel, found in the channel folder.
Extended Newbie Mission Durations

Newbie missions have 180 days expiration and you cannot lose standings for declining, quitting or timing out. If you decide to re-activate a trial, hopefully this puts you in a better position to come back to the game.
Server-side Ship Fittings

Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.
We don't stop playing because we grow old...We grow old because we stop playing!!!

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Re: 05.4.: Incursion Patch 1.4
« Antwort #1 am: 03. April 2011, 11:49:41 »
Die kompletten Patchnotes für den Patch gibt es ab sofort hier:

https://www.eveger.de/page_text.php?news_detail=5563&qsprache=d&transid=3251
We don't stop playing because we grow old...We grow old because we stop playing!!!

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Re: 05.4.: Incursion Patch 1.4
« Antwort #2 am: 04. April 2011, 16:36:14 »
Patch wurde auf Mittwoch verschoben:

Zitat
Die Installation unseres nächsten Patches, EVE Online Incursion 1.4, wurde auf Mittwoch den 6. April verschoben. Tranquility wird um 09:00 Uhr UTC abgeschaltet und wird vorraussichtlich um 15:00 Uhr wieder verfügbar sein.

http://www.eveger.de/page_text.php?news_detail=5569&qsprache=d&transid=3257
We don't stop playing because we grow old...We grow old because we stop playing!!!

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Re: 05.4.: Incursion Patch 1.4
« Antwort #3 am: 07. April 2011, 01:01:55 »
Der Patch 1.4 wurde heute aufgespielt, hat aber einige Probleme verursacht. Deswegen wird am morgigen Donnerstag ein Patch 1.4.1 aufgespielt:

Zitat
An extended downtime on Thursday, April 7, will take place between 11:00 UTC and 13:30 UTC to deploy the EVE Online: Incursion 1.4.1. This fix is for issues with the New Character Creator and issues introduced by the Incursion 1.4 patch.

http://www.eveger.de/page_text.php?news_detail=5575&qsprache=e
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Re: 05.4.: Incursion Patch 1.4
« Antwort #4 am: 07. April 2011, 21:21:28 »
Patchnotes dafür:

Zitat
Patch notes for Incursion 1.4.1, released April 7, 2011

FIXES

Character Creation

    An issue that caused the new character creator/recustomizer to crash for some users has been discovered and sent back to fashion school.
    An issue with character creator reverting to a previously saved version during customization has been fixed.

Contracts

    Searching for blueprint copies would not return any results. This has been fixed.

Player Owned Structures

    A bug with reinforced POSes ending up in a corrupt state has been resolved.

Ships and Modules

    Modules were not deactivating correctly after jumping through a stargate. This has been fixed.
    Fixed a bug with mining lasers not cancelling the current cycle at deactivation.

http://www.eveonline.com/updates/patchnotes.asp?patchlogID=224
We don't stop playing because we grow old...We grow old because we stop playing!!!

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