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Autor Thema: Do. 30.09: Tyrannis Patch 1.1  (Gelesen 1759 mal)

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Offline Rancor

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Do. 30.09: Tyrannis Patch 1.1
« am: 27. September 2010, 22:07:48 »
Am kommenden Donnerstag in der Zeit von 11.00 UTC (13.00 unserer Zeit) und 13.40 UTC (15.40 unserer Zeit) wird der Tyrannis Patch 1.1 auf Tranquility aufgespielt:

Zitat
Patch-Notes für Tyrannis 1.1

Zum Aufspielen am 30. September 2010

Neuerungen

    * Der Unterbaus ("backend") der EVE Benutzeroberfläche wurde restrukturiert, um eine schnellere Entwicklung und einfacheres Programmieren zu ermöglichen. Aus diesem Grund könnten manche Einstellungen der Benutzeroberfläche, etwa gestapelte Fenster, möglicherweise nach dem Aufspielprozess nicht erhalten bleiben.
    * Der Cluster-Speicherverbrauch für planetare Interaktion ist seit Beginn von Tyrannis Anfang dieses Jahres stetig gestiegen. Etliche Optimierungen wurden eingefügt, um sicherzugehen, dass der Speicherverbrauch dieses Aspektes auch in zukünftigen Jahren ein Klacks sein wird - und für das Wohl von Tranquility. Die Spielmechanik planetarer Interaktion bleibt unverändert.
    * The diplomat corp role has been added which allows the corp member with the role to manage the corporation standings on behalf of the corp. This means the person with the assigned role can add new standings from their corp to some other entity or adjust existing standings.
    * The align to bookmark command was added so you can so align towards bookmarks in space.

FEHLERBEHEBUNGEN

POS, Outposts und Stationen

    * Wenn man die Kontrolle von POS-Waffen übernimmt, dann überlappt sich nicht mehr länger das Munitions-Icon mit dem Munitionszähler

Mac

    * Ein Absturzproblem bezüglich schnellen Wechseln zwischen Planeten im Planeten-Modus wurde behobem.
    * Der Fehler mit dem Cache des Mailversenders wird nicht länger auftreten. Dieser verhinderte, dass EVE-Mail auf dem Mac-Client funktionierte.
    * Ein Problem mit der Zeichensatzdarstellung des In-Game-Browsers wurde behoben
    * Einige Grafikartefakte bei ATI-Grafikkarten wurden behoben, insbesondere die Effekte bei hoher Shaderqualität und gleichzeitiger Darstellung von Nachbrennern ("afterburner").

Benutzeroberfläche

    * Wenn Benutzer Skillpunkte direkt für einen Skill verwendeten, dann konnte in seltenen Fällen angezeigt werden, dass zwei Punkte für den nächsten Skill-Level notwendig waren, obwohl nur ein Punkt benötigt wurde. Diese nützliche Berechnung wurde jetzt präziser gemacht.

Grafik

    * Probleme beim Zoomen, während man einen Planeten im planetaren Modus anschaut und die Auflösung ein Seitenverhältnis von mehr als 1.6 besitzt, behoben.

Localization

    * Russian localization was thoroughly overhauled and checked for consistency. All in-game texts, including but not limited to item descriptions and mission texts, were reviewed.
« Letzte Änderung: 02. Oktober 2010, 11:12:39 von Rancor »
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #1 am: 30. September 2010, 19:51:57 »
Gab wohl einige Verzögerungen, der Server sollte aber demnächst wieder on sein:

Zitat
We discovered a critical issue during the final stages of deployment. We are currently working to resolve the issue and expect Tranquility to return to service at 19:00 UTC.
« Letzte Änderung: 30. September 2010, 20:04:14 von Rancor »
We don't stop playing because we grow old...We grow old because we stop playing!!!

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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #2 am: 01. Oktober 2010, 07:52:02 »
Der Patch wahr wohl nix, hier die bekannten Fehler an denen gearbeitet wird:

Zitat
Known Issues
* Corporation members are displaying with a blue star in the chat, station guest and search windows.
Workaround: Clear the cache. This may not work for everyone.

* We are currently investigating an issue with the Mac and Windows repair tool not working as intended.

* The certificate planner is currently not displaying the skill requirements for skills.

* We are currently investigating reports of window resizing and stacking issues
Workaround: Keep your windows unpinned.

* There's an issue with downloading the Mac client through Safari. We recommend that you download it using Firefox or Opera. You can also try downloading the dmg file from the command line, "cd ~/Downloads; curl -O http://cdn1.eveonline.com/mac/eve-premium_004577_185699-mac.dmg"

* Several sound issues have been reported, including an error sound when using the scanner button and some modules do not play the activation sound when activated.

* Please download the latest version of the repair tool. CCP Atropos posted in the thread regarding it.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1392231
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #3 am: 02. Oktober 2010, 11:04:48 »
Heute, während der Downtime wird CCP ein optionaler Patch aufspielen der obige Probleme behebt:

Zitat
Patch notes for Tyrannis 1.1 Optional Patch

To be deployed October 2, 2010

User Interface

    * When opening the scanner the alert sound is no longer played.
    * Windows will now retain their correct size when you open and close them.
    * You can now view member hangars through the corporate hangar as intended.
    * Hiding passive modules in the HUD no longer hides all modules.
    * In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
    * Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
    * If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
    * Certifications now show the level required for component skills.
    * Chat channels will no longer reset to the default positions every time the client is restarted.
    * Chat channel logs now show the channel name again as originally intended.
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #4 am: 05. Oktober 2010, 09:22:33 »
Heute während der Downtime wird ein weiterer, optionaler Patch auf Tyrannis ausgespielt. Die Patchnotes sind noch nicht verfügbar, werden aber wohl nachgereicht.

*Edit*

Hier die Patchnotes:

Zitat
Patch notes for Tyrannis 1.1 Optional Patch

To be deployed October 5, 2010

Skills

    * When moving skills into the skill queue, there was no skill book icon just a blank rectangle. This has been fixed.

Planetary Interaction

    * All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
    * Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
    * Fixed an issue where exporting via launchpad occasionally failed.

Agents & Missions

    * The Loyalty Point store now displays the correct number of required items.

Starbases, Outposts & Stations

    * The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
    * In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.

User Interface

    * The password for a chat channel is now shown correctly when editing the details of a channel.
    * Fixed an issue where errors would be created while right clicking multiple probes.
    * When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
    * The move items sound effect now plays correctly.
    * The welcome screen for trial accounts is now bigger and better.
    * Fixed an issue where stacking chat channels created client errors.
    * Message boxes are less transparent so the text is easier to read.
    * The alert sound is no longer played when opening the scanner.
    * The sound effect is now correctly played when activating modules.
    * The People & Places window no longer jumps to the front over other windows when jumping/docking.
    * Windows will now retain their size when you open and close them.
    * Pinned windows are again persistent after re-logging or closing the windows.
    * Snapped windows stay put after closing another snapped window.
    * Pinned windows are again persistent after re-logging or closing the windows.
    * A stacked window will now open in the appropriate location after closing and reopening.
    * The icons on the fitting screen are now sized correctly.
    * The snap indicators will now help you again when resizing the window, just like they used to.
    * Cargo scanner window size and position will no longer change when you re-scan.
    * Fixed an issue where the chat channel window order was rearranged during a session change.
    * Tech 3 blueprints now render correctly.
    * The labels in the Fitting Preview are now shown correctly.
    * The cursor is now located correctly when changing market orders.
    * Fixed an issue where the corporation logo creator was off center.
    * Partially trained skills now display correctly in the character sheet.
    * Copy and paste will now copy the correct portion of text in the chat window.
    * Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
    * Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
    * The Drones window now renders the action labels correctly.
    * Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
    * The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.

In Game Browser

    * Fixed the 'trust request' notification pop-up from websites

Miscellaneous

    * When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
    * System channels, such as Local, now persist correctly and cannot be closed.

http://www.eveonline.com/updates/patchnotes.asp?patchlogID=212
« Letzte Änderung: 05. Oktober 2010, 13:54:13 von Rancor »
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #5 am: 07. Oktober 2010, 10:14:09 »
Und in der heutigen DT wird der dritte, optionale Patch aufgespielt.  :rolleyes:

Zitat
Patch notes for Tyrannis 1.1 Optional Patch

To be deployed Thursday, October 7, 2010

FIXES

User Interface

    * It is now possible to resize pinned windows.
    * Itemized bookmarks can now be dragged from a location, such as a cargo hold, straight into a bookmark folder.
    * The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.

Miscellaneous

    * The asset window no longer goes blank if it was open while your ship was docking.
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #6 am: 13. Oktober 2010, 07:17:50 »
Mit dem heutigen optionalen Patch sind wir schon beim vierten, hoffe das war jetzt mal der letzte...

Zitat
Patch notes for Tyrannis 1.1 Optional Patch

To be deployed Wednesday, October 13, 2010

FIXES

User Interface

    * When you get an expedition you will now get a message box stating so.
    * Containers now remember their position when you close them.
    * Character portraits no longer render in white while waiting for the portrait to download.
    * The Assets window will no longer jump to the front when you jump, dock or otherwise change state.
    * Triangles for ascending/descending sort order are now rendered in a standard format.
    * Icons on the fitting screen are now sized correctly.
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #7 am: 20. Oktober 2010, 10:58:13 »
Gestern hat CCP Zulu in einem Devblog die Hintergründe zu den Problemen im Tyrannis Patch 1.1 beschrieben:

http://www.eveger.de/page_text.php?news_detail=5156&qsprache=d&transid=2815
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #8 am: 21. Oktober 2010, 10:52:03 »
Heute in der DT wird schon der fünfte, optionale Patch aufgespielt...  :lol:

Zitat
Patch-Notes für Tyrannis 1.1 Optional Patch 5

Aufgespielt am 21. Oktober 2010

Fehlerbehebungen

Benutzeroberfläche

    * Ein seltenes Problem wurde behoben, das alle Brackets im Weltraum entfernte.
    * Das Agenten-Dialogfenster wird jetzt in der Mitte des Bildschirms geöffnet, so wie es sein soll.
    * Der Client wird sich jetzt die Position aller gestapelten Fenster korrekt merken.
    * Ein Speicherleck bei editierbaren Textfeldern wurde erkannt und gestopft.
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #9 am: 21. Oktober 2010, 17:17:52 »
War wohl nix mit dem fünften patch:

Zitat
Wegen einem Problem bei der EVE Mail Formatierung, schalten wir den fünften optionalen Patch für Tyrannis 1.1 ab und stellen den vierten optionalen Patch für Tyrannis 1.1 wieder her. Der EVE Online Client wird automatisch den fünften optionalen Patch entfernen, sobald er abgeschalten ist und Ihr den Client neu gestartet habt.

http://www.eveger.de/page_text.php?news_detail=5162&qsprache=d&transid=2821
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Re: Do. 30.09: Tyrannis Patch 1.1
« Antwort #10 am: 28. Oktober 2010, 08:15:26 »
Und es  geht in die nächste Runde, der 6te optionale Patch wird heute in der Downtime aufgespielt:

Zitat
Patch notes for Tyrannis 1.1 Optional Patch

Deployed Thursday, October 28, 2010

FIXES

User Interface

    * A rare scenario that would remove all brackets in space has been fixed.
    * The agent conversation window will now open in the middle of the screen as it should.
    * The client will now correctly remember the position of all stacked windows.
    * A memory leak in text editing fields has been identified and plugged.
    * When creating weapon groups ghost icons were sometimes left floating in space. These have been cleaned up.
    * It was possible to get in a state where you were unable to switch chat channels. This has been fixed.

We don't stop playing because we grow old...We grow old because we stop playing!!!

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