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Autor Thema: XreaL (Q3A Total Conversation)  (Gelesen 986 mal)

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Offline Rancor

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XreaL (Q3A Total Conversation)
« am: 19. Oktober 2009, 20:39:42 »
XreaL ist eine Total Conversation von Q3A, welche auf einer stark modifizierten IOQuake 3 engine basiert. Desweiteren ist XreaL Open- Source und Freeware.

Der aktuelle Entwicklungsstand kann zur Zeit nur per SVN runtergeladen werden. Alles weitere zu diesem Projekt findet Ihr hier:

http://www.xreal-project.net/

Zuletzt noch ein paar Features:

Zitat
Features

XreaL is based on a heavily modified IOQuake 3 engine. Some of the new features compared to vanilla id Tech 3 are listed here:

    * access to the OpenGL driver through a new interface designed like OpenGL ES 2.0 with additional support for OpenGL 3.1
    * clever usage of vertex buffer objects (VBO) to speed up rendering of everything
    * avoids geometry processing at render time using the CPU (worst bottleneck with the Q3A engine)
    * renders up to 500 000 - 700 000 polygons at 50-60 fps on current hardware
    * GPU accelerated skeletal animation system that outperforms all current CPU based implementations
    * Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
    * Unreal Actor X .PSK/.PSA skeletal model and animation support
    * true HDR directional light mapping with adaptive tone mapping
    * advanced projective and omni-directional soft shadow mapping methods like VSM and ESM
    * optional deferred shading
    * relief mapping that can be enabled by materials
    * optional uniform lighting and shadowing model like in Doom 3 including globe mapping
    * supports almost all Quake 3 and Doom 3 material shader keywords
    * TGA, PNG, JPG and DDS format support for textures
    * usage of frame buffer objects (FBO) to perform offscreen rendering effects
    * improved TrueType font support that does not require external tools
    * off-server data downloads (http redirection) via HTTP and FTP with cURL
    * OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound
      quality. Especially on the Windows Vista Operating System.
    * Ogg Vorbis audio decoding for positional sounds and music streams
    * Ogg Theora video playback for MPEG-4/DiVX class video decoding
    * VOIP support using Speex
    * IPV6 Networking. We’re ready to frag on the net of the future!
    * SDL backend for the OpenGL context, window management, and input. This also improves portability.
    * improved console command auto-completion
    * persistent console command history
    * colored terminal output on POSIX operating systems
    * multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
    * numerous security fixes
    * replaced Gladiator bot by the Quake2 ACEBot with waypoints navigation
    * customized XreaLRadiant level editor based on DarkRadiant
    * advanced XMap2 map compiler based on the popular Q3Map2 compiler by Randy ydnar Reddig
We don't stop playing because we grow old...We grow old because we stop playing!!!

Offline Brutality

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XreaL (Q3A Total Conversation)
« Antwort #1 am: 20. Oktober 2009, 13:05:57 »
frag mich grad was das soll

q3a ist ja für nen 5 zu haben und die engine seit geraumer zeit ja für umme....

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XreaL (Q3A Total Conversation)
« Antwort #2 am: 20. Oktober 2009, 14:01:14 »
Die Engine wird halt aufgebohrt um OpenGL 3.1 zu unterstützen, desweiteren wurde wohl auch grafikmäßig einiges von Doom3 hinzugefügt und es wird auch 5.1/7.1 Sound unterstützt.

Dann ist wohl auch in Planung Pysics in die Engine zu impelemntieren. Denke mal die fertige Engine kann man nicht mehr mit dem alten Q3A vergleichen...
We don't stop playing because we grow old...We grow old because we stop playing!!!

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